Arts » General Arts

Hey, fellow white gamer guys — diversity’s not “pandering”


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  • Wikimedia Commons

In the online nerd community, diversity is a hot topic.

Which is to say, every time there’s a video, article, or blogpost calling for greater ethnic, gender or sexual diversity in fiction, the comments sections and subreddits will implode with indignation.

You’d be amazed at the number of reddit rants and YouTube videos (sometimes entire channel’s-worth) dedicated to laying out why diversity and representation in media are completely unnecessary, and anyone who says otherwise is a member of a cultural Marxist cult and part of a leftist conspiracy to ruin their fun.

Seeing as I’m a masochist, I’ve spent a little time scrolling through the comments, and something that piqued my interest was a recurring train of thought.

In nearly every comments section of a piece on diversity, a sentiment similar to this one can be found:
“They shouldn’t be forced to pander to women/minorities/sjws. They should make what they want to make!”
“Pandering” is a word that comes up quite a lot in these sorts of discussions.

They’re totally fine with diverse characters, these people (mostly guys) say, so long as it isn’t pandering to a certain group.

“They should make a female protagonist because they want to, not to please feminists,” as one redditor put it.

Artistic integrity comes up in these situations too — I’ll come back to that.

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Hilariously, these same people declare it “pandering” anytime a piece of media features anything that deviates from the standard gruff white antihero-centric formula that dominates so much of current entertainment.

This was seen with the releases of Dragon Age II, Mass Effect 3, and Dragon Age Inquisition, where forums full of angry straight male fans bemoaned Bioware “giving in” to the sjws by providing romance options for sexual preferences other than their own.

The same thing happened with Marvel comics after it started diversifying it’s character roster, handing Captain America’s shield to Sam Wilson, Mjlonir to Jane Foster, and the mantle of Ms. Marvel over to Kamala Khan.
The “artistic integrity” argument goes completely out the window here.

“Stop forcing diversity down our throats! Do it naturally! SJWs ruined comics!”

Apparently, most of these guys completely missed the irony in this situation.

To my fellow straight white guys, let me say this:

You have been pandered to for your entire life.

Nearly every piece of media you have ever consumed, from comics books to television to cartoons, has been tailor-made with you in mind as its primary audience.

In fact, pandering to we white guys is one of the greatest driving forces in entertainment today.

I’d go as far to say that it’s responsible for many of the creative shortcomings of today’s media.

Pandering to us is the reason that the majority of action, sci-fi, and fantasy movies all star roughly the same character archetype, usually a scruffy white guy with the same handful of personality traits shuffled around. Triple-A video games are much the same.

A Legend of Korra screenshot - WIKIMEDIA COMMONS
  • Wikimedia Commons
  • A Legend of Korra screenshot

Marketing departments, wielding an enormous amount of sway over the creative process, believe that if guys, the intended audience, see a woman on the poster or game box, they’ll turn up their noses and refuses to watch/play it.
This kind of mindset is, to put it frankly, a cancer that’s rotting away at the creative core of the industry.
It’s the reason that the Legend of Korra almost didn’t get made, because Nickelodeon was afraid that a female main character would scare away young boys. Never mind that she can throw fireballs and do crazy, divine-infused martial arts that are awesome to watch, and rides a giant polar bear around.

Here’s the thing, though — this bias towards the male (and white) audience is so thoroughly ingrained into the heads of those it’s speaking to, that anytime it’s broken away from, it’s seen as a deviation, a betrayal.

Or, in some cases, it’s seen as corruption.

This is where artistic integrity comes in. They’re not against diversity in their media, they’ll argue. They’re just against it being “forced”.

The main problem with this sentiment is that the guys with this mindset would honestly rather believe that poor, innocent developers or writers were forced to include women, LGBT characters or ethnic minorities in their work to please a cabal of slavering sjws, than believe that they honestly wanted to tell those stories, or appeal to someone who isn’t them.

“I’m not against diverse characters,” is what they say outwardly, but what they say implicitly is “but why would they want to?”

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Well, the reason they’d want to, apart from being more creative and telling a greater variety of interesting stories, is there’s also business sense.

Artistry is vital to creative media, but they also have to make money in order to be financially sustainable.
Appealing exclusively to one demographic is one of the chief causes of the games industry’s many problems. Bloated game budgets, derivative stories with little depth, and general creative stagnation as we follow gruff, white anti-hero number thirty seven billion on his trite quest to avenge his murdered wife/daughter/girlfriend.

But then again, by their logic, doing anything other than this is too politically correct.

When it comes down to it, the angry dissenters aren’t against pandering. They’re against pandering to anyone who isn’t them, because they’ve been taught for a good portion of their life that fiction with their viewpoint at the center of everything is the default. 


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