Arts » General Arts

Necropolis falls short



Located in an old abandoned electric plant, Necropolis gives off an eerie haunted vibe as soon as you pull into the parking lot. And while waiting in line, listening to the rules of the haunt, a blood-sucking individual kept the mood light and increased the anticipation for the haunt.

But it goes downhill after that.

The first portion of the three-part haunt is the longest and most well known attraction of the bunch. As a haunted city, scenes include everything from a library to a haunted forest, where the bushes will give you a nice scare. But the lack of actors really hindered the experience at Necropolis. After each scare, one could watch the actors move ahead a few feet and position themselves for the next scare. This would occur several times before they would return to their original position in the haunt. Was I caught off guard a few times? Sure. But the continued use of the same actors throughout the haunt severely cut down on the scare factor. I must add that a member of our group, who I won’t name, did cry because of this haunt, although she admitted to being extremely afraid of anything slightly haunted.

The second portion of the haunt was Hellusions in 3D. I’d rather not beat a dead horse, but this haunt used two actors the entire time. Sections of the haunt did throw my balance off, and the bridge was a trippy experience, but this haunt wasn’t scary in the least bit.

Answer the telephone afterwards though.

Dark Terrors is the final part of the haunt and the most fitting theme for the building. Based around an abandoned government factory that conducted top-secret experiments, it goes hand and hand with where this haunt is located. The coffins, zombie-like creatures and torture rooms provided the best experience of the night. And be on the lookout for a little something extra after you think you’re all finished.

Add more actors and this experience would’ve been much better


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